Create example assets for Skin Marks, Armor Parts and Weapons & Shields.Create a second head type (1 pixel shorter from each side), use a Photoshop Action Script + Retouching to create a variant of all hairstyles and accessories for it, add neckline anti-clipping pixels to the armor variants via Photoshop Action Script & batch edit function.These allow you to retain the hairstyle of the character when wearing a helmet, but the parts that would cause clipping issues with the headgears are cut away) Using an automated script to truncate the hair variants and importing them into the headgear hair variants.Add more expression FG graphics (Eyes, Eyebrows, Mouth) to cover all emotions and use a clear sorting system to make them seem less random and unconnected.Sort clothing & armor into the right categories.Fixing the color mixup caused by the generator.Turn the remaining Dark Fantasy NPCs into generator assets (clothing, accessories, etc.).Separate Arms from Bodies to make them compatible with beards.Flesh out all new Clothing & Armor with a fitting FG graphic.Phase 1: Establishing a generator base (<- current phase) Other new body part types (currently empty) include Skin Marks (which can be used to show all kinds of things on the skin), Armor Parts (which allows armor modifications such as spikes, sigils and other things to be placed over armors), Weapons & Shields (which enables you to add handheld weapons and shields to the character).Clothing is divided into Clothing (civilian clothing) and Armor (military uniforms or armor).Body & Head as well as Heads & Ears are separated from each other to allow independent use and open more possibilities. ![]() (back, sides, front) WaywardMartian also edited the Dark Fantasy Actors and made 8 Headgears useable by male and female characters
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